Learn Unity engine and C# while developing a fast and efficient workflow for creating a top down RPG and future projects
If you are interested in quickly developing an amazing top down RPG while learning tricks of the trade to speed up your workflow in Unity, or just looking to learn how to use the engine to its full potential then you've come to the right place.
In this Unity course, you will:
Detect collisions, receive user input, and create player movements
Use the Animator and animations to save precious coding time
Use the new Tilemap system
Collect and destroy game objects
Navigate the Unity Engine
Use C# Inheritence
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