Game development & design taught by using Unity. Learn C# and build your first games for web, mobile and desktop.
If you want to learn coding the fun way, unity game development is your choice! Learn to make your own games and grab a job in the tech or gaming industry! Start this course now to get there in just a few weeks!
The Complete C# Unity Developer course is completely project based. You are going to create 6 fully featured games from scratch using the Unity 3D Game Engine.
Have you ever had an idea for a game, or wanted to work as a game developer?
Then you are at the right place!
You will love Unity 3D and will even learn to love C#!
In this course you are going to discover how to make games with Unity 3D - arguably the best game development engine in the world. Which allows you to create amazing indie titles but also triple A games for nearly every platform.
What will I get from this Unity 3D course?
Advanced C# coding skills
Advanced Unity 3D game development skills
Basic blender skills to create your own 3D assets
Support in the discussion forums
Which projects will be covered?
Pong Clone
Endless Runner (e.g. Zig Zag Clone)
Minesweeper
Fruit Ninja Clone
Farm Ville Clone
Bitblaser XL Clone
What you will learn:
Use and adjust the Unity interface
Advanced C# programming
Import assets from the asset store and use the work of others to your advantage
Create and Play sounds
Move objects dynamically or manually
Character Animations
Using user input in many different ways, e.g. klick, button taps, keyboard taps, touchscreen input etc.
Using scores and highscores
Swap and reset scenes
Using physics materials to bounce or slow down objects
Using different types of colliders
Using Raycast to check which element is selected
Make objects follow the mouse of the player
Create a 3D map with beautiful 3D assets from the Unity Asset Store
Create a beatifull UI
Create 3D models with Blender
Rotate gameObjects on middle button press
Implementation of a "hover" functionality
Using Unity Ads to make money with your games
Exporting a game to Android
Game Development Concepts
and much more
Who is your instructor?
I'm Denis Panjuta, an Instructor who taught over 40k Students how to code already and my mission is to teach coding to 100k students by 2019! I received my bachelor degree in engineering at the HTWG Konstanz in Germany and love making video games with Unity and teaching others how to do the same.
How you will get from zero to hero in game development with Unity 3D:
Bringing an Idea to life is one of the best feelings one can have. But the path to get there is often full of challenges. So we have created a course that makes this path as easy as possible!
You start off by learning the basics of Unity Physics and player movement. Then you learn to code in C# one of the most advanced and best programming languages available, within a couple of hours.
Once you are learned the basics of C# you will start off with Pong a huge success. This will teach you how to create UIs, basic physics, player movement and even a basic AI. This is already the basis for nearly every game you're ever going to make.
So you can start the course with no coding experience what so ever. Having the desire to make games is the only prerequisite to start with this course and make that desire reality.
We live in a world, where knowledge and work is shared more than ever, so using assets provided by others is a huge boost to your progress. You will learn how to use 3D assets to make an endless runner in Unity 3D. Then you’ll use animations, reset the game, use particle systems and finally create a map procedurally. That’s quite some advanced stuff right there.
As coding is an extremely important skill to make your own complex games, you will get a huge boost to your coding skills in the third game, Minesweeper, a huge success of the nineties and still a highly addictive game. You learn to build random fields, make dynamic User interfaces, use timers and much more. Equipped with those skills, you're already able to build far more complex games on your own
I know that learning to code and making games can be hard at times, and sometimes you just get stuck. But no worries, we are there for you. We answer each question as quickly as we can and make sure that you reach your goal of becoming a game developer.
This Unity 3D and C# course teaches you how to make use of stunning graphics and effects, available as "ready to use" assets from the internet. In addition, you're going to learn how to create and modify them on your own, so you can build every single aspect of your game on your own by then.
Ever wanted to slice some fruits on your phone? Then you will love the fifth chapter, where you will learn to build a fruit ninja clone, a huge mobile success. In this chapter you will see how you can build such a successful game within less than two hours from scratch. In this chapter you will also learn how to prepare a game for mobile and export it to and test it on an Android device. Building a Bitblaster XL clone you will learn to make different enemy types, extend a game as you go, use multiple different shooting types, create random enemies, use tags and much more. You could even simply take that game and make it your own.
Making a construction game like Farmville or Anno 1800 is a huge dream of many developers, so we have created a whole chapter covering just that. You will learn how to make your own 3D House and Wind Mill assets, place buildings on the map, while in play mode, create a resource system, make a beautiful ui using assets from the asset store, upgrade buildings and of course how to save and load the game using serializable classes.
Upon completion of this course you will know C# perfectly and will be able to take your own ideas and make complete games from them with Unity 3D!
So don’t waste any more time and start to make your dreams and ideas come true by taking this course now!
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